Hola a todos.
Como sabeis hay algunas bandas que en segunda edición se quedaron sin objetivos propios, por ello he decidido crearles unos para sus partidas. Obviamente estoy abiertos a sugerencias de cambios y, en principio, los usaremos durante la campaña.
Igualmente las Sirenas tienen algunas reglas para poder añadir los personajes de tercera edición a segunda manteniendo la coherencia.
GOTHAM CITY SIRENS (CREW UPDATE)
If a “Gotham City Sirens” Crew includes any models with the shared affiliation “The Brave & The Bold”, the whole crew counts as having the “The Brave & The Bold” affiliation for the purposes of the rivals rule.
NEW OBJECTIVE
CENTENNIAL PLANT: (2VP to its owner) Only Gotham City Sirens Crews can choose this Objective. A Centennial Plant marker is a 40mm Objective (rather than the usual 30mm), and is treated as a Difficult Obstacle.
Plants can control this
objective. Plants and models with Elite Boss: Plants Skill can control this
objective within 4″ (instead of only in contact), but can only be disputed by models in
contact with the Objective itself.
A model in contact with this marker (or an Elite Boss Plant model within 4”) can
Manipulate it to take a Willpower roll. If the roll is successful, the model can
place or remove a Seed Marker following the usual rules. Alternatively, if the owner of this objective Manipulate it and pass the Willpower Roll, he can change the position of
one friendly Plant in play to another Seed Marker.
This Objective cannot be affected by strategies.
MR. FREEZE (CREW UPDATE)
NEW OBJECTIVE
CRYOGENIC SOURCE: (3VP to its owner) Only Mr. Freeze Crews can choose this Objective. Cryogenic Source markers are treated as small obstacles with a volume height of ½” for the purposes of providing a Ping! roll. A model standing in contact with a Cryogenic Source marker can Manipulate it during its activation. immediately restoring an Ammo Magazine of a Weapon with the Cold Special Rule used earlier in the game, incluiding weapons with the Beam rule (see Ammo). Alternatively, a model can Manipulate this marker to gain the Cold effect during its next attack. In addition, models without the Desensitized trait within 2” of this marker at the beginning of their activation must pass an endurance roll or reduce their defense skill by -1 until the end of the round.
This Objective cannot be affected by strategies.
ORGANIZED CRIME (CREW UPDATE)
NEW OBJECTIVE
VALUABLE CONTRABAND: (Variable VPs to the player who controls it): Only Organized Crime Crews can choose this objective. Valuable Contraband markers are treated as small obstacles with a volume height of ½” for the purposes of providing a Ping! roll. Valuable Contraband markers are deployed up to 8” away from any enemy deployment zone, on neutral ground. In the Recount phase, if an owner´s model controls this objective roll 2 dices and choose one of the results. If a non-owner´s model control this objective roll 2 dices and it must choose the lowest result.
1d6 |
RESULT |
1 |
Trap!: All models in contact with this marker suffer (A). |
2 |
This is no good…: Nothing happens. |
3 |
Umm, it’s shiny: The controlling player scores 1VP. |
4 |
Look at this weapon!?: The controlling player scores 2VP. During the next round, one model in contact with the marker gains +1 to all Hit and Damage rolls. |
5 |
It’s Payday, guys: The controlling player scores 2VP. During the next round all models in contact with the marker gain +1 to Willpower. |
6 |
I’m Rich!: The controlling player scores 3VP. |
This Objective cannot be affected by strategies.
Hasta otro día.
Haldrich
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