Hola a todos.
Si el post de ayer pretendía hacer jugables las amazonas en tercera edición, el de hoy pretende darle más opciones en segunda con dos cambios: añadiendo el trait minion a las guerreras para que puedas reclutar cada una hasta 3 veces y, añadiendo un objetivo nuevo bastante poderoso... pero que bonifica a ambos adversarios.
También he creado para Central City Villains un objetivo propios y un retoque a Grodd que, no me gusta retocar cartas oficiales y práctiamente no lo he hecho nunca, pero para hacerlo medianamente competitivo y, teniendo en cuenta que es el único líder posible de la banda, lo veo necesario.
AMAZONS OF THEMYSCIRA (CREW UPDATE)
Amazon Warrior 1, Amazon Warrior 2 and Amazon Warrior 3 get Minion trait.
NEW OBJECTIVE
MOTHER BOX: (3 VP to the player who controls it). Only Amazons of Themyscira Crews can choose this objective. Mother Box market is deployed up to 8” away from any enemy deployment zone, on neutral ground. Mother Boxes markers are treated as small obstacles with a volume height of ½” for the purposes of providing a Ping! roll. A model in contact with this marker can Manipulate it to take a Willpower roll (Amazons can reroll that roll, no other characters can reroll it). If the roll is successful that model gets Moment of Glory equipment (one model cannot obtain this equipment more than once per game). If the model has the Living Legend trait in its character card, it would obtain 2 free action counters during the next round instead of Moment of Glory equipment (one model cannot get this bonus more than once per game).
This Objective cannot be affected by strategies.
Moment of Glory: Once per game, at the start of the rise of the plan phase of any round, you may use Moment of Glory. This model gains the Living Legend trait until the end of the round.
CENTRAL CITY VILLAINS (CREW UPDATE)
Grodd gets Scientific trait.
Gorilla Soldier 1 and Gorilla Soldier 2 get Minion trait.
NEW OBJECTIVE
BANANA BOX: (3VP to its owner). Only Central City Villains Crews can choose this objective. Banana Box markers are treated as small obstacles with a volume height of ½” for the purposes of providing a Ping! roll. Once per round a model in contact with this marker can Manipulate it to roll a dice (owner's models can manipulate without spending MC):
1d6 |
RESULT |
1 |
Slippery Banana: Model that manipulated this marker gets Knock Down. |
2 |
Light Banana: Model that manipulated this marker gets +1 Movement until the end of the next Raise of the Plan Phase. |
3 |
Energetic Banana: Model that manipulated this marker gets +1 Attack until the end of the next Raise of the Plan Phase. |
4 |
Nutritious Banana: Model that manipulated this marker gets +1 Defense until the end of the next Raise of the Plan Phase. |
5 |
Tasty Banana: Model that manipulated this marker gets +1 Special until the end of the next Raise of the Plan Phase. |
6 |
Banana Split: Model that manipulated this marker can remove up to 2 Damage Markers. |
This Objective cannot be affected by strategies.
Hasta otro día.
Haldrich
No hay comentarios:
Publicar un comentario